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Ghost Recon: OVR
Responsible for three levels and related open world, including several missions in solo

The Division 2
A variety kinds of works I did in this GAAS project, including level design, boss design, and quest design.

Lost Castle is inspired by the Uncharted series. I was focusing on the study of motive design, combat space design, pacing by narrative, and more.
Genre: Action-adventure
Role: Level Designer
Contributions:
Level design based on narrative key moments. Designed for multiple play styles. Combat design, encounter design.
Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Unreal
A fan level I made for Assassin's Creed Valhalla. The player must collect three clues about the templar in a Rome-style bath.
Genre: Stealth, Open-world
Role: Level Designer
Contributions:
Designed and greyboxing. Scripted visual and sound detection, assassination, and stealth mechanism, and implemented AI/ character controls
Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Maya, Unreal
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