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Lost Castle is inspired by the Uncharted series. I was focusing on the study of motive design, combat space design, pacing by narrative, and more.

Genre: Action-adventure

Role: Level Designer


Contributions:

Level design based on narrative key moments. Designed for multiple play styles. Combat design, encounter design.

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Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Unreal

A fan level I made for Assassin's Creed Valhalla. The player must collect three clues about the templar in a Rome-style bath. 

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Genre: Stealth, Open-world

Role: Level Designer


Contributions:
Designed and greyboxing. Scripted visual and sound detection, assassination, and stealth mechanism, and implemented AI/ character controls

Team Size: Solo
Duration: 3 months 
Platform: PC
Tools: Maya, Unreal

Genre: Narrative, Puzzle

Role: Game Designer, Artist, Developer


Contributions:

Design Puzzles, lighting, and sequenced camera movements.

Design and iterated three levels based on the storyline. Create related interactions. Created 3D assets from scratch. Scripted interactions.

a cinematic narrative-driven puzzle game full of interactions based on a storyline.

Team Size: 5 members
Duration: 10 months
Platform: PC
Tools:  Maya, Unity, Substance Painter

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This level is made for a mini-game that features: puzzles + battles + Exploration. I was inspired by a level in Elden Ring.  

Genre: Action, Puzzle

 

Role: Game Designer


Contributions:

Designed puzzles, lighting, cameras, and enemy zones. Scripted camera transition and moving platforms. Created visual effects.

Team Size: 2 members
Duration: 2 months 
Platform: PC
Tools: Maya, Unity

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