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Professional Works

Ghost Recon: OVR

Responsible for three levels and related open world area, including several main missions

The Division 2

A variety kinds of works I did in this GAAS project, including level design, boss design, and quest design.

Personal Projects

Lost Castle is inspired by the Uncharted series. I was focusing on the study of motive design, combat space design, pacing by narrative, and more.

Genre: Action-adventure, narative-driven, linear

Role: Level Designer


Contributions:

Level design based on narrative key moments. Designed for multiple play styles. Combat design, encounter design.

LostCastleTrailer-min.gif

Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Unreal

A fan level I made for Assassin's Creed Valhalla. The player must collect three clues about the templar in a Rome-style bath. 

AC Fan Level 2-min_1-min.gif

Genre: Action-adventure, Open-world

Role: Level Designer


Contributions:
Designed and greyboxing. Scripted visual and sound detection, assassination, and stealth mechanism, and implemented AI/ character controls

Team Size: Solo
Duration: 2 months 
Platform: PC
Tools: Maya, Unreal

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