Lost Castle is inspired by the Uncharted series. I was focusing on the study of motive design, combat space design, pacing by narrative, and more.
Genre: Action-adventure
Role: Level Designer
Contributions:
Level design based on narrative key moments. Designed for multiple play styles. Combat design, encounter design.
Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Unreal
A fan level I made for Assassin's Creed Valhalla. The player must collect three clues about the templar in a Rome-style bath.
Genre: Stealth, Open-world
Role: Level Designer
Contributions:
Designed and greyboxing. Scripted visual and sound detection, assassination, and stealth mechanism, and implemented AI/ character controls
Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Maya, Unreal
Genre: Narrative, Puzzle
Role: Game Designer, Artist, Developer
Contributions:
Design Puzzles, lighting, and sequenced camera movements.
Design and iterated three levels based on the storyline. Create related interactions. Created 3D assets from scratch. Scripted interactions.
a cinematic narrative-driven puzzle game full of interactions based on a storyline.
Team Size: 5 members
Duration: 10 months
Platform: PC
Tools: Maya, Unity, Substance Painter