Professional Works
Ghost Recon: OVR
Responsible for three levels and related open world area, including several main missions

The Division 2
Variety kinds of works I did in this service game including level design, boss design, and quest design.

Personal Projects
The Burried Den
A 70x70m sized POI I made for Arc Raider.
Genre: Bigmap, extraction shooter
Role: Level Designer
Contributions:
Designed the major layout with key moods. Moment to moment gameplay experience, lootable item spawn rules, in game puzzle.
Team Size: Solo
Duration: 72h
Platform: PC
Tools: Unreal, ALGS
Lost Castle is inspired by the Uncharted series. I was focusing on the study of motive design, combat space design, pacing by narrative, and more.
Genre: Action-adventure, narative-driven, linear
Role: Level Designer
Contributions:
Level design based on narrative key moments. Designed for multiple play styles. Combat design, encounter design.
Team Size: Solo
Duration: 3 months
Platform: PC
Tools: Unreal
A fan level I made for Assassin's Creed Valhalla. The player must collect three clues about the templar in a Rome-style bath.
Genre: Action-adventure, Open-world
Role: Level Designer
Contributions:
Designed and greyboxing. Scripted visual and sound detection, assassination, and stealth mechanism, and implemented AI/ character controls
Team Size: Solo
Duration: 2 months
Platform: PC
Tools: Maya, Unreal






