Role: Techincal Designer, Producer
Contributions:
Create 7 Houdini tools that speed up the creation of level foliage and environment. Create custom stylized shading, volumetric fogs, and camera sequences.
Tools: Unreal, Houdini, Substance Painter, Maya
Team: 5 members
Duration: 10 weeks
Platform: PC
Role: Techincal Designer, Producer
Contributions:
wrote custom shaders, created materials, created particle systems, created vertex animation effects, scripted gameplay, scripted enemy AI, and designed cameras and cutscenes.
Team: 5 members
Duration: 3 weeks
Platform: PC + 3D Rudder
Tools: Unity, Maya
Role: Techincal Artist
Contributions: Designed and create the rigs and the python tool from scratch.
Team: 1 member
Duration: 4 weeks
Platform: PC
Tools: Maya, Python